Command dnd 5e wikidot

Command. While holding the wand, you can use an action to expend 1 c

Suggestion. Source: Player's Handbook. 2nd-level enchantment. Casting Time: 1 action. Range: 30 feet. Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours. You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see ...Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage. A ballista is a massive crossbow that fires heavy bolts. Before it can be fired, it must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it.Duration: 8 hours. A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures.

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It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear.Elven Chain. Source: Dungeon Master's Guide. Armor (chain shirt), rare. You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. armor dmg rare.Keys from the Golden Vault. Lost Mine of Phandelver. Lost Laboratory of Kwalish. Monstrous Compendium Volume 2 - Dragonlance Creatures. Mythic Odysseys of Theros. Out of the Abyss. Phandelver and Below - The Shattered Obelisk. Planescape: Adventures in the Multiverse. Princes of the Apocalypse.A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners.Ranger: Drakewarden. Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing ...Power Word: Kill. Source: Player's Handbook. 9th-level enchantment. You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you chose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect. Spell Lists. Bard, Sorcerer, Warlock, Wizard.RAW: No, the one-word command of command is not the verbal component of that spell.. 1. With reference to Verbal components in general:. Most spells require the chanting of mystic words. The words themselves aren't the source of the spell's power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion.Range: 60 feet. Components: V. Duration: 1 round. You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn. At Higher Levels.1. It is my duty to protect my students. 2. I have an ancient text that holds terrible secrets that must not fall into the wrong hands. 3. I work to preserve a library, university, scriptorium, or monastery. 4. My life's work is a series of tomes related to a …Cleric Spell List. This cleric spell list includes optional spells available from Tasha's Cauldron of Everything. For the cleric spell list without optional spells, see Core Cleric Spell List. Cantrip. 1st Level.This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers. While wearing the helm, you can see out of it as though you weren't wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you ...You cause harmless tremors in the ground for 1 minute. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. You instantaneously cause an unlocked door or window to fly open or slam shut. You alter the appearance of your eyes for 1 minute.1st-level enchantment. You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you.Animate Objects. Source: Player's Handbook. 5th-level transmutation. Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can’t animate any object larger than ...Sorcerer. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Sorcerer.Speak with Dead. Source: Player's Handbook. 3rd-level necromancy. You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.Warlock. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Warlock.Rod of Rulership. Source: Dungeon Master's Guide. Rod, rare (requires attunement) You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours.1st-level enchantment. Casting Time: 1 action. Range: 60 feet. CompCasting Time: 1 action. Range: Unlimited. Components: V, Blood Hunter. Blood hunters are clever warriors driven by an unending determination to destroy evils old and new. Armed with rites of secretive blood magic and a willingness to sacrifice their own vitality and humanity for their cause, they protect the realms from the shadows — even as they remain ever vigilant against being drawn to the ...Duration: Concentration, up to 8 hours. You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound ... Mobile. Source: Player's Handbook. You are exceptionally Athlete Flaws. You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues. Whether in one of the poleis, between them, or among the nonhuman peoples of ... Hill Dwarf. As a hill dwarf, you have keen senses, deep int

Juggernaut barbarians are siege engines in their own right, able to stand their ground and move their foes into positions of weakness. While raging, they make any battlefield their domain, shoving foes over mountainsides and destroying even the strongest structures with their attacks. Source: Tal'Dorei Campaign Setting.Alignment. Verdans are usually good aligned. Saying this, because of how new they are, there is not much of a framework of how they should align. Size. Verdans are between 3 and 4 feet tall at the start. Your size is Small until you reach 5th level where you get a 2 foot growth spurt and become a Medium creature. Speed.Range: Touch. Components: V, S, M (a hummingbird feather) Duration: 8 hours. You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack ...The Wild Beyond the Witchlight. Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm's exuberance with them and learning new languages as they went. Harengons are bipedal, with the characteristic long feet of the ...Rope of Climbing. Source: Dungeon Master's Guide. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose.

The Wild Beyond the Witchlight. Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm's exuberance with them and learning new languages as they went. Harengons are bipedal, with the characteristic long feet of the ...Range: 60 feet. Components: V, S. Duration: Instantaneous. You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Barbarian. For some, their rage springs from a communion with fierce a. Possible cause: You destroy up to 10 gallons of water in an open container within rang.

Sleep. Source: Player's Handbook. 1st-level enchantment. This spell sends creatures into a magical slumber. Roll 5d8, the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).Range: Self. Components: V, S. Duration: 1 round. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Spell Lists. Bard, Sorcerer, Warlock, Wizard.This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Some content found on this page may not be suitable for play at …

Compulsion. Source: Player's Handbook. 4th-level enchantment. Casting Time: 1 action. Range: 30 feet. Components: V, S. Duration: Concentration, up to 1 minute. Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can’t be charmed.You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above ...

Fighter: Battle Master. Those who emulate the archetypa Gate. Source: Player's Handbook. 9th-level conjuration. Casting Time: 1 action. Range: 60 feet. Components: V, S, M (a diamond worth at least 5,000 gp) Duration: Concentration, up to 1 minute. You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. Casting Time: 1 action. Range: Self (60-foTomb of Annihilation. Tyranny of Dragons. This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. For the warlock spell list without optional spells, see Core Warlock Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level.Eladrin are elves native to the Feywild, a realm of beauty, unpredictable emotion, and boundless magic. An eladrin is associated with one of the four seasons and has coloration reminiscent of that season, which can also affect the eladrin's mood: Autumn is the season of peace and goodwill, when summer's harvest is shared with all. Command. 1st-level enchantment. Casting Time Command. You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Some typical commands and their effects ... Range: 30 feet. Components: V, S, M (a sprinkling of holy Adept of the White Robes. Source: Dragonlance: ShadoBurning Hands. Source: Player's Handbook. 1st-level e 1st-level enchantment. Casting Time: 1 action. Range: 60 feet. Components: V. Duration: 1 round. You speak a one-word command to a creature you can see within range. The … Rogue: Assassin. You focus your training on the grim art Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot ... This wizard spell list includes optional spells available from Tasha's[Identify. Source: Player's Handbook. 1st-level divination Range: 500 feet. Components: V, S. Duration: Concentration, up Ranger. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch. You must have a Dexterity score and a Wisdom score of 13 or higher in order to multiclass in or ...